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Setup:
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Floor is setup in a scattered fashion with polyspots, domes, hula hoops and balls (in hula hoops)
Walk the Dog:
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Upon entering the gym, students get a ball and begin to dribble with their feet anywhere in the playing area.
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On Teacher's signal students trap the ball
Dot Stop:
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Upon entering the gym, students get a ball and begin to dribble with their feet anywhere in the playing area.
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The task is to trap the ball on as many different polyspots as possible
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Each time they trap a ball on a spot they earn one point
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After one minute, check with students to see how many points they earned
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Repeat activity to see if they can improve their score
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Add targets (used in Take a Chance Games)
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If a target is knocked over they lose a point
Zero Ball:
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Upon entering the gym, students get a ball and begin to dribble with their feet anywhere in the playing area.
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At the beginning of this activity the students have zero points
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The object of this game is to have zero points at the end of the game
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Music starts and students dribble at any speed they chose
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When the music stops, they are expected to trap the ball under one foot
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The students get a point if they are unable to trap the ball within the teacher's count of one, two.
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A point is also earned for bumping another ball or bumping a cone
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After playing for awhile, start the game back at zero points again
Close the Tunnel
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Students get a ball and begin to dribble with their feet in the playing area
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On teacher's signal - half of the students stand in a wide straddle position. These "tunnel" may pass a ball to themselves in the air, while the other students are dribbling their balls.
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The other half of the students will dribble their balls on the floor, and attempt to pass a ball through as many tunnels as possible.
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The "tunnel" students should count how many balls pass through their legs.
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When five balls have passed through a tunnel, that tunnel is closed and feet are together.
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When all of the tunnels are close students change positions.
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Teacher may time students, then see if they can improve the time it takes to shut down all of the tunnels.
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Tunnels open and close (jumping jack style)
Driving with Style:
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As the students are dribbling on the floor they must follow the following driving rules:
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Going for a Drive = Dribble in area
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Stop Light = Trap the ball
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Around the block = Dribble around hoop
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Flat Tire = Stop ball with stomach
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Out of Gas = Toss and catch the ball
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Race Car = Dribble faster, but in control
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Delivery Truck = Dribble around a cone and back
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Parking Lot = Leave your ball and get a new one
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Rush Hour = Dribble while changing lanes often
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Curvy Road = Dribble in a curvy pattern
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Hilly Road = Dribble four to five touches, then trap
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Billboards = Keep eyes up
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