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Sailors and Sharks
Setup and Equipment:
Rules
:
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Students begin by standing
on the mats (ships)
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One student "Shark"
holds a soft nerf ball
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At the signal "1,2,3
Sailors Swim" the students must scramble to a new mat
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If a "sailor"
is tagged they become a shark and get a ball
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When all of the "Sailors"
are on the mat - the "Sharks" chant - 1,2,3, Sailors Swim
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When most of the class is
tagged, begin a new game
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