Edison

Beat the Clock

Explanation: "When someone asks you to join their group, even if that person is not your friend yet, you need to join their group. You hurt the feelings of others when you do not include them, and that this is NOT allowed in this game".

  • The students will start by moving in general space doing a locomotor skill such as skipping.
  • Start the music and the students start moving in "scrambled eggs style"
  • Stop the music and the teacher holds up a number on your fingers (like 3).
  • They must get in groups of 3 in 10 seconds or less, to "Beat the Clock." If someone doesn't immediately have a group, he or she runs to the middle and yells, "Help! Help!" while waving their arms.
  • The students are to sit ONLY when they have the correct number of students in their group (if there are only 2 in their group, they should continue standing and looking in the middle to "save" someone. If they have 4, they can't sit). If the class was all sitting in the correct number of groups, then the class gets a class point.
  • When you have less than the required group size in the middle, those final students will become a small group.
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Recommended for K-3, though 4/5 may do it as a quick game when time is short.
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