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See the Custodian if you need help with anything.
- The rolling cart has a notebook with a grid that shows where the students sit after entering the gym (gym homes).
- Today's schedule is taped to the top of the rolling cart also.
- CD Player and Microphone are encouraged.
- The wireless headset microphone is normally used.
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The current CD song list is on the rolling cart. The CD is in the CD/DVD Player.
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Yarnball taggers are on the rolling cart. You can also use the yellow crabs or let them chose other stuffed animals.
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The CD contains transition music which used to remind students to pick "new its" for a game, or rotate to a new station.
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When this song is played the students who want to be "it" come up to the black line in front of the front wall (teacher wall), then sit cross-legged and raise their hand.
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The "old its" hand the ball (tagger) to someone waiting patiently for a turn.
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The transition music is set for about forty seconds.
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The "new its" go to the center circle to begin a new game.
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The "old its" go to the opposite wall to begin the next game.
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This sequence for picking "new its" continues until nearly all of the students are beginning the game on the opposite wall.When the game nears a conclusion the teacher can then adjust the number of people that are "it" so that everyone that wants a turn is able to have one.
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Note: You can shorten up games and allow more turns by ending one of the "game songs" early and jumping to the transition music.
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A tag game usually last between two or three minutes!
Games and Activities for 4th/5th
Games and Activities for K/1/2
For the following two games, divide the class in half by putting two color teams together on each side:
At the end of the day, make sure all equipment is put away and locked up.
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