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Soccer
Dribbling Activities
Dot Stop:
Zero Ball:
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Students get a ball and begin to dribble with their feet anywhere in the playing area.
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At the beginning of this activity the students have zero points
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The object of this game is to have zero points at the end of the game
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Music starts and students dribble at any speed they chose
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When the music stops, they are expected to trap the ball under one foot
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The students get a point if they are unable to trap the ball within the teacher's count of one, two.
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A point is also earned for bumping another ball or bumping a cone
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After playing for awhile, start the game back at zero points again
Close the Tunnel
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Students get a ball and begin to dribble with their feet in the playing area
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On teacher's signal - half of the students stand in a wide straddle position.
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These "tunnel" may pass aball to themselves in the air, while the other students are dribbling their balls.
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The other half of the students will dribble their balls on the floor, and attempt to pass a ball through as many tunnels as possible.
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The "tunnel" students should count how many balls pass through their legs.
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When five balls have passed through a tunnel, that tunnel is closed and feet are together.
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When all of the tunnels are close students change positions.
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Teacher may time students, then see if they can improve the time it takes to shut down all of the tunnels.
- Variation: Tunnels open and close (jumping jack style)
Driving with Style:
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As the students are dribbling on the floor they must follow the following driving rules:
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Going for a Drive = Dribble in area
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Stop Light = Trap the ball
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Around the block = Dribble around hoop
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Flat Tire = Stop ball with stomach
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Out of Gas = Toss and catch the ball
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Race Car = Dribble faster, but in control
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Delivery Truck = Dribble around a cone and back
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Parking Lot = Leave your ball and get a new one
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Rush Hour = Dribble while changing lanes often
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Curvy Road = Dribble in a curvy pattern
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Hilly Road = Dribble four to five touches, then trap
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Billboards = Keep eyes up
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